Announcements

Moving Development to Unity

posted Jul 11, 2012, 4:40 PM by James Podesta

Madpuppet is committed to moving all development to Unity.

Why?

So I can release to all platforms including web versions at the touch of a button.
That is really the main reason.

As a development platform it IS pretty nice, though you do have to give up a little performance here and there compared to writing native code.

You can follow the progress of my first project (well, second if you count Dungeon Master's Toolkit, which is still very much alive but in hiatus).

MadPuppet is excited about iPad 3

posted Mar 8, 2012, 9:46 PM by James Podesta

We are excited about the new iPad 3.  There, I said it.  Can't wait to see Train Defense in super high definition....

Update 1.3 Now Live

posted Feb 23, 2012, 3:35 AM by James Podesta

Update 1.3 is now live.  This means the new level and graphics are ready for download..

It also means it's time to get update 1.4 ready...  which will have some new turrets and bug fixes...

new turrets include a shield generator which projects a shield over nearby carriages and towers,  and a laser defense turret which can shoot missiles out of the sky.



Update 1.3 Posted

posted Feb 17, 2012, 6:46 AM by James Podesta   [ updated Feb 21, 2012, 11:15 PM ]

Update 1.3 has been submitted to the appstore.
This is a major update. It is a huge graphics update and also adds a new level "Protect the Bunker" with a very different strategic dynamic.  Here is a shot of the new level.



Update 1.1 Video

posted Jan 29, 2012, 6:21 AM by James Podesta   [ updated Feb 21, 2012, 11:15 PM ]

A quick post to show off the new features in update 1.1 which has been submitted to the appstore

Train Defense Update 1.1 Features


We're Live

posted Jan 27, 2012, 5:11 AM by James Podesta   [ updated Feb 21, 2012, 11:15 PM ]

Train Defense passed review on the first pass in only a couple of days.  Apple seems to be doing a great job with the review process lately.


Of course, I immediately found an exploit that lets a good play pretty much play indefinitely (or until he makes a bad mistake).

So Update V1.1 has been submitted which features a new Air Artillery Unit as well a FlameThrowers.
FlameThrowers are a lot of fun. You can set fire to enemies and they slowly burn down their hitpoints until they explode.  Of course, Freeze ray will put out fires so you if you intend to mix Fire and Ice, you will need to be strategic with your placements.


Train Defense hits the App Store

posted Jan 27, 2012, 5:08 AM by James Podesta   [ updated Feb 21, 2012, 11:15 PM ]

MaDPuPPeT's first game goes live.

On 26th Jan - Australia Day -  Train Defense hit the AppStore.

Get it now!

http://itunes.apple.com/app/train-defense/id493517758?mt=8

First Gameplay Video

posted Jan 22, 2012, 7:53 PM by James Podesta   [ updated Feb 21, 2012, 11:14 PM ]

While we wait for the Apple review process to take its course,  he is a gameplay video I've uploaded to YouTube

MadPuPPeT Train Defense Gameplay Video


Submitted

posted Jan 22, 2012, 1:44 PM by James Podesta   [ updated Feb 21, 2012, 11:14 PM ]

Train Defense 1.0 has been submitted to the App Store. Yeah!
Hopefully just a few more days and it will be live.

I might start looking into a Mac Store version next, and possibly something for on of the PC portals.
Android will be a bit more work since there are hoops you need to jump through to get C++ code running on Android, but I'll give it a go sometime soon.

Now testing

posted Jan 10, 2012, 3:41 PM by James Podesta   [ updated Feb 21, 2012, 11:14 PM ]

Train Defense now has some testing plugging away, helping me out with scores and suggestions. Looking very promising so far, everyone is loving it.

We now have achievments and leaderboards and all the UI done.  Still remaining is sound fx and the ability to toot your horn :)

So really close now. May be able to wrap it up this weekend if all goes well.

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