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Buildville 1.000

posted Aug 30, 2013, 7:35 AM by James Podesta
So,  I've been just fixing and optimising the last couple of weeks, trying to get a stable build out for the iOS AppStore and making sure it would run on an iPad#1 efficiently.  That's on the AppStore now so check it out if you have an iOS device.

I'd love to get android and mac versions going but I'm gonna focus on multiplayer first... Its coming along well, but still at least a week from having anything playable.

So here is the bug fixed and optimised build.  Its generally a lot faster than the last one and it also has a lot of fixes to lighting which was a bit broken in the last build.


That's all for now.  Hopefully things will move a bit faster once multiplayer is in.  Most of the next set of features I have planned are much quicker to implement.