Train Defense 2 - News Feed

  • Updated Train Defense Build Having some problems with the server - my last train defense update has disappeared.Here is the link to a new archive build. The files are no longer exposed for tinkering ...
    Posted Apr 27, 2014, 1:08 AM by James Podesta
  • Train Defense Windows Version available for free I've decided to put the Train Defense PC development version online if anyone wants to download it and play with it.Also, the art and game configuration files are ...
    Posted Oct 26, 2012, 4:26 AM by James Podesta
  • Carriages and Particles I've nothing good to say about unity's particle systems.Wasted many nights trying to wrangle Unity's particle system.  It has a new Shuriken particle system which is ...
    Posted Aug 2, 2012, 9:04 AM by James Podesta
  • More turrets, Air vehicles and Hammers Just miscellaneous ports this time. Train Defense has 15 enemies and about 20 turrets, each unique in some way, so lots of bits and pieces to port.Do today I ...
    Posted Jul 27, 2012, 10:03 AM by James Podesta
  • Bullets, Damage, Fragments and Sound Fair bit of progress to report..Firstly, I implemented the projectile system so my guns can fire. Nice and extensible scripts, as one would expect from Unity. A projectile script ...
    Posted Jul 22, 2012, 5:01 AM by James Podesta
  • Train Animation and Turret Attachments So 2 major additions.Probably hard to see in a window this size, but the train happily bobs around as it moves now. This was trickier than expected since it ...
    Posted Jul 14, 2012, 8:17 AM by James Podesta
  • Train Path Tonight I ported the train path code. It went over surprisingly smoothly. I was expecting some issues since all my maths are in radians, but many of Unity's maths ...
    Posted Jul 12, 2012, 8:37 PM by James Podesta
  • Push Out Manager Tonight I ported the push out manager from Train Defense to Unity. Most of the port just involves syntactic changes from C++ to C#.  Pretty much everything that moves to ...
    Posted Jul 10, 2012, 11:04 PM by James Podesta
  • Shaders and Models I've finished porting over all the primitives needed for the Train Defense assets.  I've spent a fair bit of time learning unity shader pipeline and trying to work ...
    Posted Jul 8, 2012, 7:59 PM by James Podesta
  • Train Defense 2 begins... with a port to Unity 3D So... its been a while but I've finally found some time to start work on Train Defense 2. I've learnt a lot from the Train Defense project and ...
    Posted Jul 6, 2012, 9:48 AM by James Podesta
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